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Post by wildknight on Nov 30, 2009 20:12:32 GMT -5
Wardens are Defenders, yes.
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Post by brainstem on Nov 30, 2009 21:03:27 GMT -5
Alright, well if Nightmare wants to go Fighter, then I'll take Warden off of my list. Of the two, I think I'd much rather be a StarLock than a Bard (the fluff behind StarLock is just too cool).
How about I'll just call dibs on Striker, though, and check out some of the others. Barbarian has always looked interesting to me. I really like the way rages were done in 4.0.
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Post by dorkknight23 on Dec 1, 2009 18:25:55 GMT -5
Ok. I'm going to see if Goats gets back to me with his intent, depending on what he'd rather do, I could go Wizard or Warlord.
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Goats
Legendary Being
Posts: 47
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Post by Goats on Dec 2, 2009 0:14:31 GMT -5
I'll go wtih Warlord, either a Dragonborn or Human...hmmmm
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Post by dorkknight23 on Dec 2, 2009 3:14:21 GMT -5
In that case, I'm thinking something along the lines of "super-arrogant Eladrin wizard."
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Post by dorkknight23 on Dec 2, 2009 16:35:00 GMT -5
A rough draft:
Immadiel Female Eladrin Wizard 1 (Unaligned; Fey) 10, 17, 12, 19, 13, 8
Height: 5’11, Weight: 150 lbs.; Eye Color: Green, Hair Color: Blonde Size: Medium, Speed: 6 squares, Vision: Low Light: Languages: Common, Elven Vision: Low-Light
Racial Power: Fey Step 1/encounter * Teleportation Move Action {} Personal Effect: Teleport up to 5 squares.
Level Modifier: +0 For +1, Ref +3, Will +4 [+9 vs. Charm Effects] Melee Attack +0 Ranged Attack +3
Skills: Acrobatics +3, Arcana +11, Athletics +0, Bluff -1, Diplomacy -1, Dungeoneering +9, Endurance +1, Heal +1, History +11, Insight +6, Intimidate -1, Nature +9, Perception +1, Religion +4, Stealth +3, Streetwise -1, Thievery +3 Class Features: Arcane Implement Mastery [Wand of Accuracy,] Spellbook
Feats: Weapon Proficiency (Longsword) Expanded Spellbook (Benefit: Choose one daily wizard attack spell of every level you know. Add this spell to your spellbook. Each time you gain a new level of daily wizard attack spells, you learn one extra spell of that level (in other words, add three spells to your spellbook instead of only two). This feat doesn’t change the number of daily attack spells you can prepare each day.) Ritual Casting
Spellbook: 128 pages Rituals: Comprehend Languages, Silence, Tenser’s Floating Disk Spells: Ghost Sound, Light, Mage Hand, Prestidigitation, Magic Missile, Ray of Frost, Burning Hands, Acid Arrow, Freezing Cloud Pages Available: 116
Typically Prepared… At-Will Powers: Ghost Sound, Light, Mage Hand, Prestidigitation, Magic Missile, Ray of Frost Encounter Powers: Fey Step, Burning Hands Daily Power: Acid Arrow
Equipment: Spellbook Cloth Armor (- Armor Bonus, +0 Enhancement Bonus, Check -, Speed -, Weight: 4 lbs.) Longsword (Prof. +3, Dmg 1d8, Range -, Weight 4 lbs., Group: Heavy Blade, Versatile) Standard Adventurer’s Kit (33 lbs.) Wand (2 lbs.) Staff (4 lbs.) Orb (2 lbs.) Lantern (2 lbs.) 35 gp
(Very Basic) Background: Aristocratic and bored, into adventuring primarily for the intellectual challenge and opportunity to prove herself superior to everybody around her.
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Post by reemo on Dec 2, 2009 21:42:42 GMT -5
Expressing enough interest in this that I would go pick up the books if it looks like there will be a game here.
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thuellai
Scion
The Crownless King
Posts: 72
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Post by thuellai on Mar 9, 2010 23:19:16 GMT -5
Did this ever happen? I'm always up for some 4.0 if we can figure out an elegant map solution.
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