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Post by dorkknight23 on Oct 12, 2009 16:13:06 GMT -5
Just spend some Willpower! ;D
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Post by reemo on Oct 12, 2009 16:22:30 GMT -5
Oh ya, Willpower. Thats for stunts or something right?
I swear i read through the book at some point and learned all this stuff its just that we're getting into it now and i don't want to mess up my rolls when they happen.
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playah
Scion
Nyaaa...
Posts: 62
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Post by playah on Oct 12, 2009 16:27:03 GMT -5
Yeah, Willpower and Legend Points are messed up. I made some notes for quick reference in my games, so Here's what I got (I had to translate it from polish too).
Willpower uses: 1. By spending one point you may have 1 automatic success. Limited to 1 per action. 2. By spending one point you add your Virtue to a roll, only as many times as its worth per scene (or day?) 3. One point to ignore Virtue. 4. One point for defending against supernatural attacks (need to get some more on that later). 5. Using boons and knacks.
Regaining Willpower 1. Playing according to Nature. 2. Phenomenal stunts. 3. Spectacular deeds and heroic behaviour.
Correct me if Im wrong.
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Post by takewithfood on Oct 12, 2009 16:32:20 GMT -5
Yeah, that looks about right .^__^
~TWF
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Post by dorkknight23 on Oct 12, 2009 16:58:43 GMT -5
2. By spending one point you add your Virtue to a roll, only as many times as its worth per scene (or day?) Per Story. So, if you have Vengeance 4, you can spend a point of willpower to act counter to it, or, if you're out of willpower, you have to roll 4 dice and try to not get any successes or else follow the virtue. For the record
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Post by takewithfood on Oct 12, 2009 20:24:07 GMT -5
Curses, DK. I was thinking of eventually buying a guide just like Teresa. Great minds and all that. ^__^
~TWF
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Post by dorkknight23 on Oct 13, 2009 2:12:30 GMT -5
I'll be getting a post up on Wednesday! So hint hint wink wink to anyone who wants to get anything in (or a word in edgewise) before I move things along.
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Post by takewithfood on Oct 13, 2009 14:12:34 GMT -5
EDIT: I swear I was answering a question, but the question seems to be gone now. lol
The basic formula for grappling is: Accuracy: (Strength OR Dexterity) + Brawl + successes from Epic Attribute Damage: Strength + successes from Epic Strength
The "P" beside the damage means that it ignores soak from armor.
The actual rules for grappling are quite simple and useful:
~TWF
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Post by reemo on Oct 13, 2009 14:14:04 GMT -5
Understanding attacks: "Unarmed, Light: Acc 9[+3], Dmg 3B[+1], Parry DV 8, Spd 4"
Are the numbers in the Brackets the auto sucesses from Epic stat associated with this move?
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Post by takewithfood on Oct 13, 2009 14:18:23 GMT -5
Understanding attacks: "Unarmed, Light: Acc 9[+3], Dmg 3B[+1], Parry DV 8, Spd 4" Are the numbers in the Brackets the auto sucesses from Epic stat associated with this move? In theory, yes, but it all depends how you want to write it down. Let's say a character has Dexterity 4, Epic Dexterity 1, and Melee 3. He gets 7 dice when making an attack, plus 1 automatic success from Epic Dexterity. A light unarmed attack comes with a +1 bonus for accuracy, so he'd have 8 dice and 1 success. That could be written as "Acc 8[+1]", or something like it. At least, that's how I do it. ^__^ ~TWF
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Post by reemo on Oct 13, 2009 14:42:46 GMT -5
Ok, just making sure. I think all my attacks are off cause i didn't know what i was writting when i finished the character.
*edit "attacks"
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Post by takewithfood on Oct 13, 2009 14:45:01 GMT -5
No problem. ^__^ I'm still correcting stuff on my sheet, too.
~TWF
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Post by reemo on Oct 13, 2009 14:54:19 GMT -5
Oh, I was also looking in my book last night for "Threshold sucesses" and couldn't find it. If yall could point me in the right direction that would help.
Don't have the book on me right now, but is there a glossary?
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Post by takewithfood on Oct 13, 2009 15:18:06 GMT -5
This link has a good summary of the rules, and the same site also has a summary of how combat works. Also, there's a more complete equipment list, which was expanded I think in chapter 4 of the Scion Companion (I don't have this yet). In short, if you make a roll and you get more successes than the difficulty, the "left-over" successes are called the threshold. So, for example, if you roll a total of 7 successes on an attack roll, and your opponent's dodge value (the difficulty) is 5, you successfully hit and get 2 threshold successes. In the case of an attack, threshold successes become extra damage dice. ~TWF
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Post by jeffhazelwood on Oct 13, 2009 15:47:11 GMT -5
Sorry for keeping you all waiting, finally got the books today going to read over everything and make post soon as i can.
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